Let's install exactly what we need to create our apps, first of all, head over to the App Store on
your Mac, go to the search bar and look up Xcode.
Xcode is pretty much everything you need in one package.
Go ahead and click it.
It has three stars out of five, which is a bit poor for Apple.
But hey, that's usually Apple's software in a nutshell for you.
Products are great there.
Anyway, go ahead and click install.
It should be on the right hand side and then once you've installed it, you can open it.
The other way that you can do this is not that page, but just search Google for Xcode and you should
have the latest release as the first result, which is in this case, Xcode 12.
Right, so once you've got it installed, you're going to click open now, the first time you open Xcode,
it might ask you to install a whole bunch of stuff.
Just go ahead and do that.
It takes quite a while, maybe 10, 20 minutes.
Those are all the build tools that you need, that you will need when you're making apps.
Right.
So now that we've done that, the next task is to head over to the window at the top, go to devices
and simulators or hit command shift to.
And inside, you should get a list of simulators that are installed on your machine.
By default, it should have every of the current generation of iPods, iPhones, iPads, cetera, including
simulators for Apple TV.
Now, it's worth noting that these simulators, they work for most things, but a lot of things they
don't work.
And there are quirks to running your apps on a simulator.
So if you find in your coding that something isn't actually working on the simulator, try it on a real
device and in the course will go through how to load these things on a real device, because chances
are it's just the simulator that doesn't work for that particular feature.
To see what devices are connected to your computer.
Just press the devices tab, I have nothing currently connected, but within due course in this course
we will be connecting some stuff that's Xcode all set up and ready to go.